Barrie Tullett (Programme Leader)

Barrie works alongside Philippa Wood as part of The Caseroom Press, an award winning independent collective who make and publish Artists’ Books. His own work explores the nature of collaboration in Graphic Design as well as his interests in concrete poetry, phase music, ‘dead technologies’ and book arts.

He studied at St. Martins School of Art and Chelsea College of Art and has since worked in London, Edinburgh, Glasgow and Lincoln. Alongside his role here as a Senior Lecturer, he continues to work as a freelance graphic designer and typographic consultant. He recently wrote the book ‘Typewriter Art; A modern Anthology’ (Laurence King, 2014).


Barrie’s work is held in various permanent collections, including The Science Museum, The Tate Library and the National Museums and Galleries of Scotland. He has given talks about both that of The Caseroom Press and his own practice across the country.


Brian Voce

Brian Voce is a practicing artist and educator. He has worked in a range of media (both two and three dimensionally). Viewed retrospectively his work has consistently explored the themes of transience, time and the human interaction with the environment. As a teacher he has extensive pedagogical experience, having been involved in the delivery of a wide range of Art and Design Programmes. He has worked in the fields of Community Arts, Adult Education, Offender Learning, Special Needs, Advanced, National Diploma, Foundation and Undergraduate study.


His current practice uses traditional media (print, paint) in combination with digital techniques to explore and reflect upon issues of genetic modification. Through the use of repetition overlay and recombination of simple forms he creates complex and unpredictable outcomes, chance alignments and compositions, to create new ‘chimeras’ with hitherto unforeseen outcomes.


Jeremy Goffin

Jeremy has evolved his graphic design practice alongside technological advancement, new platforms of delivery and user centered design communication. This creative path has now led him towards the digital native elements of graphic design. However both personal and research projects utilise the mix media cut and paste work ethic.

Recent projects include the co-coordinator of the LightWorks festival of Contemporary Electronic Graphic Design, in which has progressed over the past 3 years into multi centre collaborations. The LightWorks festival has won research awards from the University of Hull and the Grimsby Institute University Centre for the promotion and encouragement of contemporary visual art and culture within a wider audience.


Out of the educational world, Jeremy works within the extreme sports industry mainly in the board riding and music genres. Campaigns, exhibitions, publications, short films and broadcast motion graphics include O’Neill, Carhartt, Surfers Against Sewage, Carve, Lodown, SNPR and The Doggerland Chronicles to name just a few.


Jo Mansfield

Jo was a 2008 graphic design graduate from the University of Lincoln. After graduating, she began working in London gaining expertise within the fields of beauty, fashion and retail and has had exposure to a wide variety of projects. Her clients have included Jigsaw, Schwarzkopf, The Rug Company, Texas, BBC, UAL, Royal Salute, Neal’s Yard Remedies and most extensively, Paul Smith.

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Jo has a keen interest in photography and through her roles in art direction, she continues to improve her knowledge and develop this further within her work. Having always worked in multidisciplinary studios the best, or possibly worst, description of Jo’s portfolio to date is ‘random’.


Rhona Breeze-Lawlor

Rhona is a graphic designer with a passion for using creativity for good. She loves working with like-minded people; using design to bring their ideas to life. Since 2017, Rhona has been working a freelance designer producing high quality design for print, web, illustration, packaging and editorial use, across a variety of sectors; she also has 10 years’ prior experience in design studios.


Wayne Christian

2003 saw the start of my academic career teaching multimedia in BA Graphic Design and later with the majority of my work specialising in, and delivering Interactive Design across two colleges, the School of Design and in the School of Computer Science. In parallel I am also a professional practitioner, directing a multidisciplinary design agency specialising in brand and interactive communications (Studio View), and more recently a collaborative Interactive design agency (A Digital Engagement). The academic environment and business environment work in synergy, feeding each other in terms of research, both technical and theoretical.

Working within both areas has enabled me to introduce professional/industry working practices balanced with the need to deliver intellectual rigour within the academic arena whilst contributing to the creative thinking and research-based learning into my studio’s working practices. My subject areas include – Mixed Reality environments predominantly with Microsoft Hololens. – Augmented and Virtual Reality – Key development roles in mobile technology, web Apps, HTML5 and Responsive design. – 3d virtual learning platforms, gamification and human interaction. – User-centred design approach – Understanding technologies and the contexts of their use – Appropriation of future and emergent technologies into everyday lives and cultures.

The Interactive design industry is still its infancy regarding professional work and its teaching. With fast-developing technologies, open-source ethics and a shift for holistic designers, there is an increasing void with a pressing need for new teaching resources, materials and innovative ways in delivering those materials. Where science, technology, design and art have all been well documented with ideas on the correct pedagogy, teaching a subject that combines them all leaves many pitfalls and opportunities for innovative work and teaching.

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